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Ashton Udall

  • The game of taking products to market is rapidly changing for the better. Companies, organizations, and individuals, are reaching out to partners across the world to develop, manufacture, and market their products. This blog is about building your products, building your business, and building the Global Economy.

Global Sourcing Specialists

  • Ashton Udall is a partner with the firm Global Sourcing Specialists (GSS). GSS is a product development and sourcing (manufacturing) firm dedicated to helping businesses, inventors, and startups, tap overseas resources to succeed in the Global Economy.

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September 20, 2007

Getting to "Bennett": Design and Marketing Personas for Your Product

Developing a product design and marketing messages for:

Excel_demographic_table_4





  • 39 of 100 users, ages 35-45, subscribes to 2 electronic device related magazines/newsletters per year, from San Jose, CA, average time on PC = 9.0 hours/day, average TV watching hours/day = 3.0

seems to be more difficult than to develop and market to:

Dork



  • "Bennett", a 37 year-old, tech geek, from San Jose, California, who spends 9 hours a day on a computer, doesn't have a girlfriend, wears ties with short sleeve dress shirts, and lusts after the IPhone as much as he does Jessica Alba in Dark Angel reruns.

Bennett is a made-up guy.  But he'll probably add a lot of value to a product designer or marketing team when developed from the above spreadsheet.  Far too many companies and entrepreneurs are sinking money into products that will never get off the ground because they did not let the market lead them down the path. 

User-driven design, user-led innovation...development...marketing.  Sure, all of these buzzwords sound great.  Companies often employ a number of techniques into their development processes, but the kernels of valuable information they extract often get tainted, lost in the shuffle, or dropped entirely, as the marketing and engineering processes water down what started the whole thing.

Marketing and design personas are a tool that have become increasingly popular in the last few years, as a way of taking quantitative and qualitative data and fleshing it out into a story or persona of who their customers are and what their customers do.   These can get off track as well, particularly if they're taken too far and the real purpose is lost.  But they still seem to be a useful tool in giving people something emotive and substantive to connect and work with, rather than reams of data.

How do we get from data to..."Bennett"?  The best design and marketing firms in the world get intimate with their potential customers by interviewing them, watching them in action, and staving off assumptions about them until they have a significant amount of research--qualitative and quantitative.  Based on this research, they craft stories about their intended user which become personas. They are experts in the process just as much as the market.  That's why firms like IDEO can work on all kinds of products for different companies in different industries.  They're masters of the process.   

Here are some useful "how-to" resources to help you resuscitate, refresh, and reinvigorate the process of understanding your customer and letting them lead your creation of design and marketing stories and personas:

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